Optc Check Network and Try Again 2017

If you think there is something missing or unclear from this guide, don't hesitate to comment. Or edit the guide direct, this is a wiki after all :) Banani

Contents

  • 1 New Player Basics
    • i.ane Beginner Guide to Team Building
    • i.two Beginner Guide to Clearing Content
    • 1.3 Beginner Guide to Farming
    • 1.four New Player DON'Ts
    • one.five New Role player DOs
    • ane.six New Player Roadmap
  • 2 Tips for Intermediate Players
  • three Intermediate Guide to Team Building
  • iv Tips for Advanced Players
  • 5 Glossary
  • 6 General FAQ
  • seven Other guides/useful sites

New Player Nuts [ ]

Tips in this department are intended for Pirate Level (P-LV) <70 - simply even more experienced players may observe few useful nuggets here.

Nó===When you get-go=== Notation: this was significantly changed in early Feb'19. (See reddit report in early Feb'19. The modify means that old guides which suggested rerolling are pretty much all obsolete - but there is now in-game reroll, which generally should salve a lot of time for well-nigh players. Update from December'nineteen: new reroll guide based on download sizes, come across [1] and [two]. Reddit'south new guide from Sept'20 is hither: [3]

During the tutorial y'all will get:

  • 1 Rare Recruit using five free gems from an unknown pull of characters (pull description states 'rarity three or greater'; rarity 3 is 'argent' and trash, rarity 4 is 'gold' and commonly ok, rarity 5 is 'shining red = fable' and best'. If the odds are similar to normal pulls, this first pull has a roughly l/50 odds of gaining silvery or gold, with the usual low (~1-3%) hazard of gaining you a 'cerise' character. This is your outset 'selection' - if you get southward argent character, you lot may want to restart the app until you get at to the lowest degree a proper 'gold' poster.
  • Monkey D. Luffy Gum-Gum Pistol, a relatively useless until you super-evolve him to Monkey D. Luffy Gum-Gum Elephant Gun, expect this will have you a few weeks. Hint: y'all tin read our thoughts about each unit by clicking through to its graphic symbol page and checking the notes department.
  • some trash units that have no real use

What to exercise side by side? Get improve free units, build a team, and offset playing. You should accept 5 gems to commencement with. Let's get more than stuff.

First, bank check your gifts in the in-game mail. Click 'Friends' in the bottom right, then click 'View Mail/Friend Apprv.' button. From the bottom, you volition have several mails to open up as part of the 'Rookie Support Event'. The first will requite you Monkey D. Luffy Straw Chapeau-Centre Pirate Alliance (like with all mails, delete them after using to prevent later clutter). The 2d will give y'all 5 more than gems. The tertiary will be a regular daily 'free gem' email related to whatever the electric current game event is. The fourth will requite you x Harbinger Hats, more on that in the next paragraphs If yous are lucky, you may get more mails with more rewards tied to current in-game happenings.

So, the coolest mail you become is the x random Straw Hats ("Start your new hazard! Here's a gift"). You can reroll the selection equally much every bit you desire AND yous should until you become at to the lowest degree one legends. In theory, you can get several Straw Hat legends - as of mid-2020, Choper finally got a legend, Sanji and Nami have 2 each and Luffy has several versions. Yous will know yous got a legend every bit the legend posters will be 'shining red', and those are the just ones that really thing in the long run. Y'all should try to reroll until yous become every bit many legends as possible, but the odds for a affiche beingness a legend are probably ~i-iii%, and so you may be rerolling for quite a while to get 2+.

With regards to the gold posters yous can go, they are divided into two groups: evolved story mode Harbinger Hats (in the long run, easy to farm and so trash pulls) and proper gold posters available only for gems. There is no 'easy' way to tell them apart in-game (no, 4-stars vs 5-stars simply refers to their unevolved or evolved state, no assist here). You can effort to tell what other units you got based on their pictures and comparing them to our character list or other websites. See our entries for those units to see if they are any good. But, let me echo again: golds are easy enough to come past in the long run, reroll for red posters. How many times do you need to reroll? Well, it takes about a minute to become through the reroll animation, and as for the odds, see the table below.

To help others you tin can record your rolls in this table:

  • Rarity 5 Fable (un-evolved): 40 (5.nineteen%)
  • Rarity 6 Fable (evolved): ane (0.xiii%)
  • Rarity half dozen+ Legend (super-evolved): two (0.26%)
  • Rarity iv Fake gold (silvery story mode Straw Hats evolved): 221 (28.vii%)
  • Rarity 4 Real gold (un-evolved): 473 (61.43%)
  • Rarity 5 Real aureate (evolved): 33 (4.29%)
  • Other: 0 (0%)

Sample Size: 77

While all legends are generally good, some are amend than others, and newer ones are generally much stronger than older ones. In particular:

  • equally of late 2019, the all-time legend to get is QCK G4 v2 as he can clear a lot of the tiptop tier content. Several new proficient legends have been released since (Brook, Onami), but I am not sure if they have been added to the pull (please comment if they had). In particular, Luffy/Law dual is top tier replacing G4 v2 as the peak Harbinger Lid pick but once again I am non sure if he is in this free pull..
  • all others are decent (check their individual pages for detailed notes) except...
  • the first Straw Hat legend, STR Log Luffy, is quite underpowered now, so nosotros exercise not propose retaining rerolls with him (think of him as closer to a gilded-level ability than a proper scarlet).
  • and in case you were wondering, at that place is a single Straw Hat fable confirmed not bachelor in this ( Luffy & Ace ). So don't endeavour to reroll for him. Besides not sure if Sanji/Gauge have been added?

For more than on rerolls, the odds, and 'should you do it', run into also reddit discussions here and hither.

As described in the mail, yous will be getting more gits over the next week:

  • 24-hour interval 2, Trafalgar Police force Straw Hat-Eye Pirate Alliance, and five gems. Y'all should immediately switch to Police equally your master captain for a while, as he provides an EXP boost, unless you were lucky plenty to pull another RR unit that gives a better EXP heave (every bit of late 2019, that'southward finer still Neptune in several variants (RR STR , FTP INT and DEX ) or for the lucky few, STR Legend Jack, see also hither for other units with such abilities)
  • Day 3, free 6+ Rarity character pull ("Sugo-Fest Exclusives Only Rare Recruit) and 5 gems
  • Day 4, "Rainbow Evolver Ready"+v gems (the set contains Rainbow Pirate Penguin, Rainbow Robber Penguin], Rainbow Hermit Crab, Rainbow Armored Crab, and Rainbow Striped Dragon that you use for evolving characters - they are not really useful for combat)
  • Solar day five, ane million Berries and 5 gems)
  • Day six, 5 Colour Hime Turtle Fix + 5 gems; yous utilise Himes for powering-up characters
  • Mean solar day 7, 10 gems

That effectively means that you should be able to get 15-20 more gems for free before the beginner Sugo-Fest ends. Verbal number of gems you will have before the Sugo ends depends on the time you started the game, the new mails come up after 'new day' reset that fourth dimension-zone contained while the Sugo-Fest has a build-in 72h timer starting from the moment y'all stop the tutorial. In other words, you should get your Day one, 24-hour interval 2, and Day 3 and maybe Day iv if the timing is right within 72h.

Most the Sugo. Yous now have access to time-limited 'beginner sugo' ("For Rookies Only! Head-kickoff Sugo-Fest") that lasts iii days. In that Sugo the first 3 multis grant you lot a guaranteed legend on the 11th (10+1) poster. Beginner Sugo details: fifty gems per pull (no discounted beginning pull), all posters gold+ ("All wanted Posters are guaranteed to exist iv stars or better); all characters will join your crew at level fifty and special level 5, each +i poster is guaranteed to be a rarity 6 legend, with 2nd and 3rd guaranteed legend pulled from a smaller pool of increasingly better characters, no super-evolved six+ rarity pullable, no special rewards after 3rd multipull.

So, should you lot pull? The answer is - are y'all willing to spend real $$ to get gems? Information technology is not recommended to do single pulls for 5 gems. Y'all should merely pull in batches of x+i poster to get the +ane. Yous may exist able to get enough jewel for 1 free pull by clearing a bunch of content over the next iii days - more on the best ways to get gems in the next paragraph. If yous want to buy gems, limit yourself to special highlighted offers, note some of them come with extra rewards including free pulls - the all-time value here (as of early on'xix) is getting the 'Useful Captains' prepare which comes with Neptune (EXP farmer), Viola (Beli farmer) and Haruta (poster farmer). The other sets, including the one with a random legend, are less essential (they contain some more powerful captains in terms of impairment output, but you should have that covered through your random RR pulls anyway). If yous desire to whale, yous can buy all other highlighted sets, but go along in heed you should not spend more than 150 gems on the Beginner sugo - there are no special rewards afterwards the 3rd multi.

Now, about getting more gems. You will get one gem each day subsequently your third battle (run into Chopperman Missions, try to complete them each solar day) and another from daily postal service (those mails don't expire, so don't fret if you forget to check your post on a given twenty-four hour period - simply y'all will not become whatsoever post if y'all skip your login!). Hint: even if you are decorated, effort to log in and do 3 piece of cake quests to get your ii-gem daily income. You will get more gems from daily easy quests at the Extra Isle (click the pointer in the top correct corner in gamble manner). Usually you tin get 1 like shooting fish in a barrel gem per day from some preparation/farming quest (aureate-framed, low stamina ane-mean solar day events at Extra Island, dropping evolvers, boosters, beli, or whatever), through they are non bachelor every solar day, information technology varies from week to calendar week. Second best style to become gems is to advance upwards the story way, first battles are relatively like shooting fish in a barrel and yous can go several gems for clearing each isle. You lot can as well become a precious stone from clearing all difficulties for various Extra Isle events. Lowest-difficulty Coliseum should be clearable without also much effort with your starting units afterwards you power them up with some turtles/pigs to go them to fifty+ levels. Check the Rookie Back up Quests for easier (old...) battles. Go on in heed another events at the Extra Island volition exist much more than challenging, and some have difficulty and then high you won't be able to clear them without investing several months into leveling upwards units, recruiting new ones, and understanding the game mechanics.

Anyhow, bold you are non whaling and spending $$ your goal for the side by side iii days should exist to get enough gems to exercise at least one multi. Let's now talk most team edifice.

Beginner Guide to Team Building [ ]

This is your starting captain. He will work for a brusque while for your STR teams, merely even when fully evolved (to this form) he volition get likewise weak to assistance you articulate virtually of mid-to-late game content. His super evolved form is very good, but it may be a while for you to go it. What is super-evolution? See here

Don't forget to get Portgas D. Ace Whitebeard's Son from the rookie back up extra island section, he can be helpful for early game content too and is an alternative captain for your STR teams.

The terminal evolved version (even earlier super evolution) of the Zoro you go afterwards clearing Shells Boondocks is stronger than your starting Luffy and will likely be one of your primary captains for much of the mid-game content, through he can simply pb DEX teams.

EXPLaw is much ameliorate then the starting Luffy who simply reaches his level or power upon his concluding super-development. He will likewise work with subs of each blazon (color) making him much more flexible.

Note: the game has changed significantly since its release, condign more new-player friendly and increasing choices for early game. As well y'all can just look at thousands of squad featured on Nakama Network, a very useful site!

Note ii: with the release of Kaido The Strongest Creature Alive on Global in March 2020 you lot tin cheese your way through all of early and mid-game content, and decent chunk of late-content, with a friend Kaido and whatever random units you stick together on the team. But yous won't learn how to brand teams for the hard content and whether such cheesing will be fun... shrug.

You start the game with stage two Luffy, namely Monkey D. Luffy Mucilage-Gum Pistol, a random Rare Recruit unit and some common trash units. Since fall 2017 on the second login-mean solar day y'all will likewise receive the awesome Trafalgar Law Straw Hat-Center Pirate Alliance and since some time later, you'll also start with Monkey D. Luffy Straw Hat-Centre Pirate Alliance and most recently, with 10 Straw Hats. Fifty-fifty if you kept a SH reroll with only one legend you will be in a much better situation than most players who started the game during the times you could pull crappy story mode characters (ex. Don Krieg and not a unmarried golden poster, not too mention ruby...).

You may be express from being able to put as well many of your RR unit(south) in your team due to beingness "overcost". Go on playing and this limit volition go away (at the speed of roughly 2 toll per every two pirate levels (P-LV), with every other level giving y'all one more unit of measurement of stamina). As of early 2019 if not earlier, new accounts start with cost limit of 152, which should be enough to put at to the lowest degree several RRs and fifty-fifty some legends in your team.

While the offset battles are simple enough that your starting units volition work with no sweat, as you continue with the game, the difficulty will increase and shortly you lot will realize that you need to adjust your team for speed and survival. Yous will need to call up about which characters to use, and who to chose equally your captain.

You can have eight precontructed teams (and save many more in your team log). Early on, you should effort to build one teams that will permit you to get your daily two Forbidden Tomes from Chopperman Missions, so ane of each color ( STR / DEX / QCK / PSY / INT , which yous can also use for turtle-farming team, one Fighter/Slasher/Striker/Shooter team, and one Driven/Powerhouse/Costless Spirit/Cognitive team (to be clear, those have to exist all-one type teams, so your Fighter team should have 5 Fighters (their other class, if whatever, is irrelevant)). As yous clear more and more story and Actress Isle content, and effigy out who the dominate for each phase is (or cheque the guide similar East Bluish), and keeping colour strengths and weaknesses in heed, yous'll see that some teams work better for some stages then others (ex. against a STR boss you'll desire to have a QCK team if possible).

Usopp may not be much of a captain, but in this course is the best sub ever. If you are having trouble immigration early on game stuff, information technology may be because you are not using this guy...

With the new x Harbinger Hat pulls and guranteeed legend on Day three, not to mention anything you may get from Beginner Sugo or spending $$, you should have admission to more decent starting captains than nosotros can feasibly cover here. Check our pages for RR units you pulled to see what we think of them and click-through to Nakama Network site to come across teams captained by them used to clear various content. Rule of thumb is, y'all desire a captain that provides at least a 2x or higher ATK boost for all unis in your team, and match him with aforementioned or meliorate friend captain. Below, we will talk nearly some teams yous tin can brand from your guaranteed or easy-to-obtain free units.

The EXPLaw you got on 2nd day allows you to brand an early on rainbow (=any colors) team which will articulate everything in its path and give you a big EXP boost, stick to that as much as you tin can.

Monkey D. Luffy Harbinger Hat-Eye Pirate Alliance allows you lot to make decent INT or PSY teams; he provides a bit more punch than Constabulary just no EXP boost.

Your STR team will be captained by your starting Luffy until yous get a ameliorate captain (your starting Luffy, even if evolved to the max, is at best an average unit, he has decent stats, merely mediocre captain's ability and weak special, compared to farmable Arlong Sunday Pirates, Blackbeard, or a Rare Recruit unit of measurement like Bartholomew Kuma Warlord of the Ocean). Not to mention he is pretty much inferior to the EXPLaw. With the addition of the Ace's Training Grounds you should also get Portgas D. Ace Whitebeard'southward Son ASAP for the STR healing captain option. Not that Ace is a great unit of measurement, but it is likewise a relatively like shooting fish in a barrel jewel to go early on.

Unless y'all pulled an even better RR captain, your DEX team will be led for a while by Zoro (in his final form of Roronoa Zoro Ashura Ichibugin whose good stats and captain'south ability make him a viable pinnacle-tier unit) if you feel like running a HP-heavy squad. You lot become Zoro from immigration one of the starting time story islands. Go on in mind he is rather weak until y'all cease his evolve chain (well, that's true for pretty much any unit of measurement).

For QCK team, after you clear a few more story islands, the game will give you lot Sanji Diable Jambe Flambe, sadly he is a niche back up graphic symbol (sub) and you'll need a better QCK captain speedily.

Same with INT , Nami's final form Nami Thunderbolt Tempo, which is pretty much useless, so you should continue your Nami in her niche merely usable mid-form of Nami Mirage Tempo. She volition quickly lose her place on your INT team equally you lot get better units.

Neither is your game-given Usopp very useful as Sogeking, merely his mid-class Usopp Usopp Golden Pound is an astonishing sub (due to his powerful special), who should never be evolved into his Sogeking grade (nor is 5+ Usopp worth aiming at, forget about evolving GPU, k'key?). Overall, you lot can however await to go along your PSY story Usopp(s) on your rainbow/PSY teams for quite a while, he is quite useful.

Anyway, this means that yous cannot rely on the original Harbinger Hats that the game will give y'all to do much (to recapitulate: EXPLaw is best, evolved Zoro still makes a decent DEX helm, Luffy is usable simply underpowered these days, Training Grounds Ace tin can be fun to play with but also underpowered in the long run, Usopp is a great support unit of measurement as GPU, while Sanji and Nami have very niche support usability). Oh yes, you'll eventually get a Chopper, Franky, Robin, and Brook simply by that point they'll be pretty useless too. Withal, when you go around to actually Super Evolving them, y'all'll find a revitalized, reliable characters (usable every bit captains and subs) in 5+ Luffy, five+ Zoro, five+ Sanji, 5+ Brook, five+ Robin and 5+ Chopper. 5+ Usopp is skilful too - one time you Limit Break him to reduce his CD. 5+ Franky and specially 5+ Nami are all the same rather underpowered, even after their LB, and don't encounter much, if any, use. When you do get the skulls needed for Super Evolve though, you're likely to accept meliorate RR captains, only this is a proficient note that y'all should never throw abroad characters that appear weak now as they may exist powered up later on. (Through it does seem that the game occasionally gives Luffy's five+ skulls during some events etc. and then yous may be able to do information technology fifty-fifty before being able to farm 32DY isle...).

At this point we should also talk near ships, if briefly, considering there'southward not much to say. Ships cost cola to upgrade - don't waste product it on your starting Dinghy. Half of the ships suck (like the Dinghy...), the other half are useful, merely most useful ones come up from Forests of Training meaning you won't have access to them for a long while because Forests are very tough. But fearfulness non, the guaranteed ships are good enough for early on to mid game. You'll get Merry Go subsequently immigration Syrup Village then, uh, on your commencement day of playing? It provides a 1.5x ATK boost which is awesome. Long story short, most other early game ships don't provide 1.5x boost and this is why they suck. Y'all'll upgrade Merry Go to Thousand Sunny after clearing Tower of Law ~ Gates of Justice in a little while; it'southward a good power up for all teams and then immigration this story island should be ane of your priority goals. The M Sunny Coated Vessel you tin get from Sabaody Archipelago Redux is not an upgrade but an err, side-grade, and rarely needed, and then don't worry about information technology. Four other not-Forest ships deserve a mention. First, Dreadnaught Sabre from Missions: Baratie is useful for speed farming evolvers. Second and third, Rocketman and Flight Dutchman are useful ships you can get from the Boutique. Rocketman in addition to powering Powerhouse teams enables "zombie" teams, and FD boosts earned EXP meaning you lot level upward your cost/stamina faster, but they cost Training Points, then unless you whale $$$ for gull units to sell to Bazaar it may be months before you can get them. Whether you should chose Rocketman or FD first depends on your units, but unless y'all have not bad PH characters, go for FD commencement. And finally in that location is Zunesha which is swell for Powerhouse and Cerebrals, and is occasionally available for some gems. Through y'all may want to take hold of Hoe commencement, since information technology is the best EXP-boosting transport in the game every bit of September '19.

Anyway, for your team edifice, including vast majority of useful captains, you lot'll have to rely on two pools of characters: the lottery of Rare Recruit, and farming of story missions and recurring Actress Isle events. Since Rare Recruit is pretty much a gamble (and so expert luck and remember to pull only during Sugos UNLESS you lot are really certain you know what you are doing), this guide tin can only offering some advise with regard to farming, i.e. will tell you which story mode characters are worth trying to become a affiche drib.

Oh, and for piece of cake battles like Evolver or Tome battles, you may want to run a team that benefits from a friend Fable Buggy to get an actress drib (once you get your own Buggy, it will be your double Buggy default team for most easy farming).

Last. Support your units with stat boosters whenever you lot can, but the Back up Event is but available to players P-Level 100 or higher.

Archetype early-to-mid F2P tank Zoro DEX squad
Captain Subs Friend Transport
F0008.png F0268.png F0227.png F0015.png F0400.png F0008.png Merry.png
Requirements
  • Merry Go MAX
  • Other good subs: Bellamy the Hyena, Ghost Princess Perona, etc.
    Chose subs either for high stats or for useful special.
  • Yes, GPU fits on any and all early-to-mid teams!
  • This team was designed pre-EXPLaw era. These days,
    yous may discover the following team better for fast leveling.
ExPLaw fast level up team
Helm Subs Friend Ship
F1569.png F0268.png40pxF0015.png F0008.png F1569.png Merry.png
Requirements
  • Merry Go MAX
  • You lot'll level up fast with this squad!
  • And it tin use any and all units you tin fit in it!
  • Luffy and Zoro'south specials are weak and so you'll want to supervene upon them eventually
    (merely their stats are skillful)
  • Recommended F2P better subs: Kaku Dock I Carpentry Specialist,
    Breed Pet-Pet Fruit User, Monkey D. Luffy Gum-Gum Elephant Gun, well-nigh clash/raid bosses, etc.

Beginner Guide to Clearing Content [ ]

Content tin be roughly divided into story islands (the ones you sail betwixt on the main map) and stuff available on the Extra Isle. The Extra Island stuff is usually more hard, through it unremarkably scales in difficulty often giving you the option to chose a difficulty level. The early story islands are very like shooting fish in a barrel. You may run into your first defeats around Arlong Park, with Twin Cape and Alubarna being common stumbling blocks if you are haven't put much thought into team building. Check the isle page guides for how to beat those stages. Common newbie problems ascend considering bad team edifice (covered above) and low-level units (solved by doing more farming on missions you can articulate).

If yous accept difficulties we did not cover, or workable strategies that nosotros did non consider, delight make a comment in the relevant island page, or update the guide yourself. Much content on this site is written past advanced players who simply forgot what early on game difficulties and solutions they had.

Content effectually Water 7 and later is often compared in difficulty to the medium difficulty 30-stamina Extra Island content and is called "mid game" content. It will take you lot several weeks of play to get to that anyway. The good news is that the guides for that content are usually more developed because it is where the more avant-garde players spend most of their time. Past the time you hit Fish-Homo Island the story style difficulty for boss battles will be like to "late game" content similar medium or high difficulty Clashes and Coliseums.

Beginner Guide to Farming [ ]

Farming means repeatedly completing a battle hoping for the character poster to drib. The odds of a affiche drop are for the nearly part unknown, and seem to vary from battle to battle, with estimates of 1%-10% for usable characters (odds for evolvers are a flake better). First, you should but subcontract story way characters during 2x Drop Rate days for that isle (doubling whatsoever the take a chance is), or 0.5x stamina times. (Actress Isle gets those modifiers very rarely, so you farm Actress Island whenever you want).

As for the Actress Isle, many but non all characters are usable, only don't expect much from your piece of cake victories - generally only characters obtained from xl stamina difficulty and upwards are of real employ, through there are exceptions, particularly for seasonal characters (summer, Halloween, etc.). They are also many to list here, so bank check their pages for details. And aye, yous tin get them fifty-fifty from fifty-fifty the lowest Stamina battles (but the odds of poster dropping however are lower for easy difficulties).

This guide was written to focus on the early Story Mode characters you should effort getting. Only as the power pitter-patter ramps upward, story mode is really an abysmal place to recruit useful characters, every bit they are generally fashion underpowered compared to non only RRs, just most newer Extra Isle farmable FN units. As a dominion of pollex, as of 2018, no story manner characters are worth repeated farming for.

Of import note for collectors: all story characters except perhaps the ones from the most recently released story island or two have been confirmed to be available during special Friend Points events, when the Friend Point pool of crappy 1-2 stars is replaced with turtles and story mode characters. While the odds of getting a good graphic symbol (Luci, Croc, Eneru) are much lower then those of weaker ones (Shura, Gedatstu, etc.), you can relatively safely avert farming weak, collector-only characters - you should get them from FP events somewhen. Those happen every ~3 months or so (update: since mid-2017 you lot this is permanent). Our advice is - give it a year, and if you are farming, subcontract merely useful characters you need for your team or evo material. The odds are proficient you'll get the weak story characters from FP or some special events anyway.

Before nosotros look at what to subcontract, important announcement. Since mid-2017 it became increasingly easy to get certain (usually, all-time) story units, and this is happening outside farming. They take been added to FP recruit, and we had several events (Harbinger Hat's Journey and some Chopperman Missions) which were pretty much giving them abroad. This has led many players to conclude that regular farming is a waste of effort, considering nosotros are going to cease up getting those story units somewhen. Of course, information technology is non certain when yous'll get a unit of measurement this way, but y'all should consider this before you spend a lot of time and stamina farming a unit that you tin can perhaps get another way. Also, since fall 2017 and the release of Chopperman Missions, y'all can get some story characters from them, and from Dec 2017, many East Blue story characters have significantly improved drib rates, with some being 100% guaranteed upon single articulate. As well, from early 2019, machine-tap farming mode has been added to the story islands, making their farming less time consuming once yous get properly OP teams out...

What to farm on early on isles:

  • Alvida'due south Hideout: get Alvida and evolve her to Iron-Mace Alvida Polish-Smooth Fruit. She has decent stats and a very good special, and will brand a very practiced sub for your early Luffy team, only will besides find mid game employ). Note that you can also get this graphic symbol from the recurring Alvida'south Romance Extra Island event.
  • Shells Town: Forget Axe-Paw Morgan (only usable every bit a very early on sub, hardly worth the try), but his brat evolves to Cabin Boy Helmeppo, whose special makes him a niche just occasionally very useful sub unless you got a better (RR) DEF-to-zero unit. Only like Alvida, 'meppo can exist farmed also from a special event, this i being Escaped! Morgan event.
  • Syrup Village: Django evolves into niche simply (barely) usable subs, (Dancing Django, and Double Crosser Django). He will also drop from Hina's Resort Getaway consequence. Like to 'meppo, you lot don't need to hurry too much to farm him. Captain Kuro is a QCK slasher and a decent sub early, through only for his stats. He is however farmable in his extra isle event likewise, and is obsoleted by a bunch of units, including other F2P drops, so don't recollect much of him. And finally, Usopp is farmable here, through the drop charge per unit is rumored to be maybe 1%. Everyone is always desperate for Usopp sockets and GPU copies for skill ups, merely the drop rate here is considered also low to exist worth the trouble.
  • Baratie: near useful is Double Ironfist Fullbody, known every bit Elderberry Turtle killer, a very useful character for turtle farming (note he besides drops from the aforementioned Hina'south Resort Getaway event as Django). Given that you may farm turtles every day, farm the hell out of his phase and evolve him ASAP (unless you have a ameliorate RR unit for clearing turtles). Chef Zeff was an early Fighter team helm, but his weak stats and special brand him obsolete in one case you get better Fighters (he was somewhat useful in Rankings just those seem to accept been quietly retired). Don Krieg is a very niche and rather weak unit and you can just look and get him from the Crush Krieg's Set on eventif you lot really want a poisoner early
  • Arlong Park: while you lot need the cow for one of the missions, it volition drop at a good rate from the Face The Deep-sea Kraken event, so just wait for it. Much more interesting was the Enraged Arlong, who is usable as a captain (through worse than near Rare Recruits), but whose pretty expert stats (one of the highest ATK values in the game) keept him in play as a usable sub for a long time. He can be obtained from the Arlong; Empire Rising effect too.
  • Twin Cape brings us Laboon and Princess Vivi, both usable in the sometime-manner Zombie Team strategy. It belongs to another guide, but bottom line is both are ok to have (only there are much meliorate zombie units these days so don't work toohard on them). Y'all can obtain Laboon from the same Kraken event equally the cow, while Vivi is also available from Whiskey Peak and from FP Recruit as Miss Wed. You'll probably desire to farm Laboon, unless yous got Pell from RR, as for Vivi - y'all tin can expect until you lot pull her, or if you want your zombie team up and running fast, go and farm her here. Simply over again, today's (equally of late 2017) zombie teams are all about Brook. (And as of early on 2019 in that location are fifty-fifty more improve zombie captains... simply if you haven't pulled whatever and desire to try the old school manner, well, here you go).
  • Lilliputian Garden: Dorry and Broggy are not worth bothering, the only unit worth getting here is Mr. 3. Sadly, his rumored driblet rate is terrible, and he is no longer every bit useful as he was back in the early days where delayers were very rare. If y'all don't take a better Slasher delayer from RR yet, you could endeavor farming here.
  • Nanohana ► Rainbase: Mr. 3 appears once again, just more importantly, so does the Mr. 0 Baroque Works CEO, amend known as Crocodile. Both his evolutions had their uses, through Sir Crocodile Warlord of the Body of water is superior. He was a keen INT Slasher sub back in the early days, but it is doubtful y'all will apply him now much.
  • Alubarna introduces Mr. 2 Bon Clay (a niche unit that combos well with farmable Garp the Fist), niche simply usable Slasher and damage reducer Mr. 1, and a more useful DEX booster Miss Doublefinger. You actually want Miss DF for your DEX Zoro squad, and if you run Slashers, Mr. 1 will find his place at that place for a while at to the lowest degree.
  • Jaya: Bellamy complements Miss DF and your DEX squad.

Now that you lot have cleared Jaya, you lot are no longer a beginner, so this guide will end hither. Practiced luck farming Eneru :) Farming notes for further islands can be found on the said isle pages.

New Actor DON'Ts [ ]

  • DON'T spend Rainbow Gems on anything until y'all sympathise the game. In particular:
    • DON'T use Rare Recruit except during Sugo Fest days
    • Stamina Refills may be tempting, but the later you lot use it (the higher your pirate level (P-LV), the more benefit you lot get from them.
    • Restarting a battle may be tempting besides, but is rarely worth it. Exercise information technology only if you take nerveless valuable posters (and except on Actress Isle this is unlikely to happen before you finish the boss anyway). It is ordinarily more than efficient to use the Precious stone on Stamina refill, and even that is not appropriate.
    • Expanding the Character Box is expert, just don't spend all your gems on that at once. Practice information technology when you are out of options and would have to throw away valuable characters or rare fodder (evolvers or boosters).
  • DON'T use a skilful character or a rare evolver for powering upward.
    • For characters, if information technology has 2 stars or more, it may be adept to go on. Yes, fifty-fifty some two star characters that appear weak at showtime glance tin be useful later on (for example Helmeppo). Brand sure to favorite (star) any characters. If you're not sure whether a character is weak or strong, search, or inquire. If you get a weaker version of a graphic symbol you already had (such as another low-level Luffy), go along it until yous sympathise how sockets and leveling-up skills piece of work (both of those DO involve using good characters in power up, but it has to be the right graphic symbol - and that'southward some other guide).
    • With regard to evolvers, do not, nether whatsoever circumstances, use anything that has a rainbow colour, or any dragons or lobsters for powering up. Early on y'all will likewise want to save your crabs (after on you'll accept too many of them, only until yous know y'all have also many, endeavor to salvage them).
  • DON'T employ the Treasure Turtles for powering up the characters, unless y'all are pretty certain you lot know what you are doing. They requite only 3k EXP anyhow, and that'south not much. Fifty-fifty more than, understand that those turtles are the required evolution material for Pigs. Baby pig needs 2,350 EXP to reach max level, and so 2 tiny turtles (worth six,000 EXP) and a Sea Pony/pocket-sized Penguin/Hermit Crab to evolve into a booster that gives over 50,000 EXP. For the same reasons, conserve your supply of the related evolvers.
  • DON'T overspend EXP trying to level up a character. Check the character info here to see how much EXP it needs for the max level.
  • DON'T spend Friend Points except if you are at max (99 pulls) or during special FP events which happen every few weeks and boost the crappy FP pool with some useful units (Rare Recruits, boosters and evolvers etc.)
  • DON'T focus on the Story Mode besides much. Later on y'all unlock the Extra Isle (by finishing Shells Town), information technology is a very good alternative, as the rewards there are improve and relatively unique. Story Island should almost never be attempted when there are no rewards (2x Driblet, 2x Pirate EXP, 2x Beli, 0.5x Stamina). Out of those, 0.5x Stamina is best for rushing the Story, and 2x Driblet is best for farming. 2x EXP may occasionally be better then Extra Island, but the rewards (drops) are commonly not as skilful, and 2x Beli is actually just barely amend then no bonus (because beli is relatively plentiful anyway).
  • DON'T rush with the Missions just for the sake of completion. Check what rewards they requite, and get them as you demand them. Gems and turtles are good, but leave evolvers for when you need them. Unlocking ships is cool, but you won't have resources to max them out for a long time anyway, and so take your time.
  • DON'T waste cola on bad ships like Dinghy. Save information technology for better ships (for now max Merry Get, by the time you are done y'all should accept a decent feeling which ships are playable. Or cheque the ship page for people's thoughts). On that note, practise non click the Shipyard push at all until you get Merry Go (once clicked, y'all get a mini tutorial ad five free cola which they game will force you to spend instantly - and if yous only have the crap-inghy, well, it will be sunk into that junk).
  • DON'T evolve Usopp Usopp Gilded Pound or Nami Mirage Tempo to their final forms. Their mid-tier versions are much improve. BUT in that location is no warning message when evolving characters, so you should be really actually be conscientious when evolving Usopps or Nami. I did evolve my Usopp accidentally (I was distracted and thought I was evolving another version of him). It cost me about a month of piece of work (sockets, skills up). Then Exist CAREFUL!
    • Zoro Streaming Wolf Swords is worth keeping too, through his evolved version has its use on a zombie team, and then in this case ideally you want one to go on unevolved, and another one to evolve.
    • Fortunately very few units have different specials afterwards evolving, and those iii are the only one who have useful specials that practise not strictly meliorate after evolution.
  • DON'T!!! waste your Feast item. It's a rare item that gives 5 one thousand thousand experience, given through mail on game anniversaries and such (the odds are that you probably do not have it, but in case y'all practice, and wonder what to exercise with it - here it is). Continue it until yous become a Sugo Legend, and feed it to said legend, since they need the near EXP to reach max level. 2d best choice is to feed information technology to a Raid/Clash dominate, if yous are really impatient to max ane ( Eneru or Mihawk are probably nigh useful here).
  • DON'T!!! feed your duplicate RR pulls to themselves hoping for sockets / skill ups without first because that you could instead merchandise them to Rayleigh's Bazaar for 300 Training Points OR use them to raise Limited Break'due south potential abilities. Ask yourself - do you need those skill ups right now, or can you expect few weeks / months to subcontract books? Ditto for sockets. Granted, some characters are very difficult to socket, and for those, using a RR is roughly equal to using a Forbidden Tome y'all would get from the Bazaar, but... recall carefully. Most experienced players will merchandise dupes to the Bazaar instead of gambling on getting skill ups/sockets, which are increasingly easier to get with Tomes, Manuals and such.
    • Update: with the new Limit break mechanic, dupes are gaining even more value, so information technology is now recommended you lot proceed a few gull copies in your box to be used as Limit Interruption unlockers. This note will be updated when this mechanic is introduced to global.
  • DON'T!!! waste your skull(s), they are an evolver material. Information technology is wasted if used for EXP boost. Just you don't demand to continue more than one per graphic symbol, any dupe skulls are trash. As well, don't misfile hands farmable skulls for Straw Hats for the hard to go skulls for legends (you can also buy the latter from the Boutique). Check the skull FAQ for more than.
  • DON'T!!! spend Training Points on low-cost Boutique crap. Save information technology for ships/characters. Your first buy should be the Rocketman send or the Flight Dutchman (but you may take to wait months for them to wheel back to the shop). Bazaar page explains in more detail what's worth buying and what'southward a trap.
  • DON'T!!! sell characters unless they are grunts describes in notes as useless. As a rule thumb, never throw abroad an RR character, and keep your FN and Story characters too.
  • DON'T feed your cotton processed inefficiently - i by one - to a loftier level character. This is expensive, beli-wise. Curt version - feed your cotton candy to an evolver or another LEVEL 1 trash graphic symbol until you go to max +50 CC on them (more cost efficient than +100 or +200). And so feed that those +fifty trash characters to your lvl. 99 fable or another strong grapheme. Doing this properly can salve you as much every bit several 1000000 beli. See the FAQ at cotton candy page for more details.
  • DON'T bother with Unlockable Quests, they are generally not worth the gems to unlock them. Gratuitous turtles are ameliorate, manuals drop from diverse quests, and the but items y'all may actually demand is unique super-evolution materials for a very small set of characters (Germa units, fable Eneru, and few others).
  • DON'T!!! waste your cotton processed on a weak character. When you get your first and subsequent cotton candy if it is ATK buff, feed information technology to your v-star Zoro, v+ Luffy, or another 2x+ ATK captain, preferably a fable if you were lucky enough to pull 1. If information technology is a HP candy feed information technology to someone who boosts HP (Zoro again if you don't have a meliorate choice). If it is a RCV candy, keep it for Eneru/Legendary Marco/Boa/INTIvankov/and such. Don't feed it to a random character or a weak healer (if you are non sure, inquire). If you have box-space issue, come across the cotton wool candy article for a guide on how to deal with that.

New Histrion DOs [ ]

  • DO log in at to the lowest degree once every day to get your daily log-in bonus and mail. No need to play if you are busy, but log in to the game screen, open and delete your post. (Practice not let your mail pile up as after yous accomplish the max of 300 you'll terminate getting daily and special rewards. Best to delete each mail every bit soon as you lot open up information technology).
  • Once a week or every ii weeks clean up your friend listing by sorting information technology by "fourth dimension". Run into who has not played for a week or so and drib them. Only players who played inside 8 hours or so will appear on your friend captain list to choose from every bit an addition to your team. Whatsoever inactive player on your friend listing is a 1 less pick.
  • DO Favorite your characters that you piece of work on. This ensures you don't sell them or power them upwards by blow.
  • Do understand Guerrilla Turtles Times and attempt to catch them as much every bit possible on Daily:Monday and Friday quests.
  • Exercise switch your ships on all 8 crews from Dinghy to Merry Get and utilize your cola to max information technology ASAP.
  • Do try to use your stamina efficiently, real life time permitting. If yous don't accept time to practice large battles, try to farm some evolvers.
  • DO connect your account to Facebook/Twitter for easy recovery. Go to Others>Change Device>Change Device with SNS>Dorsum-Up Date with SNS and follow the instructions.
  • Practice understand the STR DEX QCK INT PSY color dependencies and that different missions and events may require drastically unlike teams. All Extra Island missions have guides, check them out if you are stuck. Guides for Story Islands are few, you can write some too (hint).
  • DO exercise to improve your PERFECT striking ratio. It may take few months but you will eventually become to the indicate that virtually of your hits are PERFECTs. DO realize that without that skill, you simply will not be able to do the most difficult missions reliably.
  • DO Store your cotton candy in level ane trash characters to salvage box space and beli. +l is best. See cotton candy page for details why.
  • Do Consummate your weekly Chopperman Missions, as well as whatever other C's Missions the game has. One exception: you may want to wait before completing too many Rookie missions. It is a bit counter intuitive, but some of them give a lot of EXP, and you may waste matter it (equally in, by getting too much stamina that you cannot store). Further, you'll want to maximize that EXP boost by using Flying Dutchman or Hoe and an EXP-boosting captain, preferably on that gives you 1.5x EXP boost (like Neptune King of the Ryugu Kingdom) or a even better, Legend Jack for 2x EXP boost. And then DON'T!!! rush to complete the Rookie missions until you understand how stamina/experience piece of work. C's Mission page has some detailed tables/numbers related to the EXP gain, check information technology out.
  • Practise Play in the monthly Treasure Map. It has a dissever stamina bar from the regular i, so it'south free farming/training. Effort to utilise Trusted or Limit Breakable characters to get the nearly do good out of it.
  • DO Likewise, play the monthly Kizuna Disharmonism, information technology also has its own separate stamina bar (like thingy...). Endeavor to complete as many of the assistance requests as you lot tin can. Fifty-fifty if yous lose, yous can get some tickets from help requests, and try to aid others, sometimes enemies are at very low HP and even new player teams can clear those help requests.
  • Practise Utilize automobile to reduce the fourth dimension you lot need to pointlessly farm. Encounter hither for tips on how to motorcar well.
  • Exercise Play Pirate Rumble Festival three times a twenty-four hours, do the Unmarried Player Matches ASAP to open up the Gather Isle, and collect resources there every solar day.

New Player Roadmap [ ]

Note: The roadmap to farming story units is less and less useful these days, as a) you tin can pull story units from Friend Recruit, b) there are many new, easy to become FN units that are ameliorate than some of the story units listed below and c) you may have RR units that are also much meliorate than some units below. Experience gratuitous to skip sections below that you feel your current box is already on tiptop of.

(For Pirate Level 1-seventy)

  • You lot'll beginning want to make a team that has at least a 2x or ameliorate ATK boosting captain. EXPLaw is a good go-to unit you get for gratuitous in a postal service.
  • Soon you'll hitting a roadblock in story mode. Stop doing story style and farm Actress Isle for a while. It's the Best place to level up your units.
  • Next you must master the Type Matchup team build. You'll desire to get 5 good units of each type ( DEX , STR , QCK , INT , and PSY . Ditto, for each class (Striker, Slasher, etc.). As fortnights come, effort and gather the units so you tin balance your teams. Rainbow teams with a unit of each colour are very pop. The reason is that you'll want to terminate your attacks with the characters that are strong against that boss. And so a DEX boss will destroy a QCK dominate must faster than a STR could. See Gameplay:Type Matchups for more information.
  • Once you have a balance of units, level up ane 1000+ ATK character. Focus on one or two to be at highest. You'll go a LOT more than damage out of one unit being really really strong as opposed to 3 moderate units. Understand what an attack chain is.
  • Don't use Gems on anything but Sugo-fest for characters, except to aggrandize the box slowly.
  • When y'all go Usopp, evolve him to Usopp Usopp Golden Pound ASAP and STOP. One, if not the best character in the game for beginners.
  • Skip all raids (clashes), don't jewel just to win yous impatient petty gamer. Their fourth dimension will come up after. Getting 1 copy of a raid unit is non going to be useful anyway, you lot need few dozens to improve their special.
  • If you want to level upwards your Pirate level, try to farm x stamina turtle node with EXP-boosting captain and transport.

Tips for Intermediate Players [ ]

(For Pirate Level 71-150)

  • You'll want to focus on Actress Island most of the time as you lot will start to collect manuals and graphic symbol copies for socketing. It will nonetheless be a while before y'all tin do it in loftier book, since you need to be able to clear 30 stamina isles repeatedly for that.
  • What are manuals? Manuals give you a chance to lower the number of turns you must wait before using a special. This might seem insignificant, but as this game gets harder, yous'll detect stalling can exist a claiming and yous MUST lower absurd-down on units.
  • Which units to relieve? Looks for those that boost attack, boost orb effectiveness, grant a provisional assault, heal, or have a high ATK value. Every bit a rule of thumb, salve each RR unit, and if your box permits, all other non-grunt units likewise. They may be boosted on a TM or such.
  • Every few weeks, a 2x skill-up event occurs. This doubles the chances of lowering a cool-downwardly when using a transmission or character with matching special. Proceed your manuals and character copies for that time.
  • Which sockets to continue? Good ones: Bind/Despair reduction, Auto-Heal, Charge Specials, Matching Orb, Damage Reduction. Everything else is considered weak. See our page on sockets.
  • If y'all run out of space, increase box space, and then starting time eating weaker-character manuals/copies. Don't go along besides many evolvers, but treasure your Ocean Stallions, rainbow evolvers and lobsters. Without these characters yous can actually cause the game to bottleneck and forestall progress and evolution of your units. Do go along in mind that Sea Ponies and Robber Penguins and Hermit Crabs are Hog (Porc) evolver fodder, then actually the most useless evolvers are Pirate Penguins and Armored Venereal. Don't keep more than so 1-2 of those.
  • Begin to plan out your graphic symbol assault social club before attacking. You'll only become a one character accelerate find of who is targeted adjacent, and this tin exist non plenty time to switch attack to a dissimilar enemy. Look at unit cool-downs and commencement practicing switching targets when needed. It'south a skill you'll need for Forests or at times, Raids/Clashes afterwards in the game as you become more powerful.
  • Planning stalls: Some raids or FN demand you to stall at sure times. Learn your unit of measurement cooldowns, specials, and where to use GPU to maximize the stall fourth dimension. Recollect that units with high defense can easily die to combo hits from high-combo characters.
  • Specials that work together ofttimes class "Outburst Teams", teams that after releasing numerous specials on the final turn can have down the dominate past doing several times every bit much damage as on a regular plough.
    • For how to get a Full Board Orb - see Total Lath Orb Controllers
    • Characters that increase Orb Chance generation like Thatch, and Shanks Black Clad Emperor can be used instead
    • Both of the in a higher place can be increased in duration through Orb Locking characters like Paulie - if you find a spot for them in your squad.
  • Your team will sometimes want i Damage Reducing grapheme similar Alvida, or Smoker
  • Getting a matching orb is merely one stride for total impairment burst. You tin further multiply this three times with a matching orb booster (ex. Donquixote Doflamingo Warlord of the Sea), course or color burst (ex. Nico Robin), and confronting enemy outburst (ex. Sadie Impel Downwardly Chief Jailer). See this guide for details.
  • At present is the time to start planning a potent team to take down raid and Coliseum bosses. Mihawk, Chopper, Garp and Blackbeard are amidst the easier ones. Doffy and Enel are much harder, only those characters are the among the all-time. Either way, all can exist completed earlier y'all hitting P-LV 100, and without as well much or whatever gems spend - only y'all will demand to study the guides, get a bit lucky with unit pulls/drops, and work on your perfects. Also, don't despair most the high difficulty levels, go for the easiest ones - and repeat them until a poster drops, then end. You will come back to farm them later, for now focus on leveling your new F2P prize.
  • When cleaning your friend list, you will also want to drop anyone who is 100 or more levels under your current P-LV. Each x levels reduces their appearance on your list by an hour (to a min. of ane hour), and viii hours is the default time. (This was improved a bit around late 2018, but as a dominion fo thumb - try to continue friends close to your level, and of form kicking anyone who has been inactive for a while!).
  • for events when y'all want two unlike captains (one as a friend and one your own, let'due south say Zoro and Police force), and when you lot have both,and when you take difficulty finding the correct match, use the post-obit flim-flam: put both captains in dissimilar slots, possibly leading a mirror team. If y'all need Zoro, chose Zoro squad for the mission, chose a Zoro helper, then swipe the team to Law. If you need Constabulary, contrary the choices. This way you lot will take the most choices, while being able to run ii unlike captains.

Intermediate Guide to Team Edifice [ ]

At this indicate yous likely accept one squad of each color, and some variations based on your best captains, probable from RR. Hopefully you take at least one Legend. You are farming some fortnights and doing easier Clashes!!, at least, and you check their guides, notes on squad-building for them, and adjust your teams as needed. For turtle times, you lot have 1 or more teams based on suggested turtle teams in the respective guide. 2 general tips:

  • be considerate and leave your best turtle/fortnight/disharmonism captains in some slots, and so that others tin use them even if you lot are not running a given event
  • Nakama Network is your friend :) Check information technology out for good ideas, and go out your teams there for others. Particularly for older/easier content. The site was created ~2018 and many experienced players don't bother posting teams for old content they cleared long ago. Help new players past sharing your teams in that location, even if they are for easy content that we, experienced players, forgot about years ago.

Tips for Advanced Players [ ]

(For Pirate Level 151+)

  • You really want to focus on collecting manuals for maxing out your characters, and on collecting character copies for maxing sockets.
  • Greenbacks won't really be an issue at present that you are farming raid bosses.
  • Y'all tin can now start thinking nearly Limit Break.

Glossary [ ]

Run across Glossary .

General FAQ [ ]

Come across FAQ. But, seriously, take a look. Information technology has a lot of info that new players (and not simply) will notice useful, and some of it was not covered in the sections higher up. If you read that far, do cease the lesson :)

Other guides/useful sites [ ]

  • Reddit OPTC wiki: https://world wide web.reddit.com/r/OnePieceTC/wiki/alphabetize - but information technology is half-obsolete every bit it is not open to editing by newcomers
  • OPTC github tools: https://optc.github.io/ are worth exploring
  • Nakama Network: https://www.nakama.network best team sharing site
  • TM Team Planner: https://lukforce.bitbucket.io/tm-planner/ very helpful TM planning site
  • OPTC Official English language Site: http://onepiece-treasurecruise.com/en/ - has decent guides and basic grapheme / story mode information. Slap-up for an official page
  • OPTC Eng Web log: https://op-tc-eng-version.blogspot.com/ is a good fansite with a bunch of guides.
  • OPTC Guide: http://optcguide.com/ - I haven't used it much but is seems adequately up to appointment.
  • OPTC Academy: http://optcacademy.com/ - seems focused on the Japanese, non Global version.
  • add more sites here, we are link friendly

At that place are also Japanese pages:

  • http://onepiece-treasurecruise.com/ Official Japanese site
  • https://トレクル.gamewith.jp/ "Gamewith" is considered a very useful fansite - for those who read Japanese. Otherwise, you can get a fleck of apply of information technology through Google Translate.

madridbeimere.blogspot.com

Source: https://onepiecetreasurecruiseglobal.fandom.com/wiki/Tips_for_New_OPTC_Players_and_Roadmap

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